
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Next up
Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday
Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday
Work in progress for the character swap feature. Aether is melee, Myst is ranged. There will be more differences between the two that I will reveal along the way.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
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