Well, I have a long time without showing important things, and yes, I still won't, but it's not long now! I'm excited, the secondary office (formerly Alison's Office) has been overgrown and looks much fuller, and will be retextured later on to give it the green hue of the game.
I also have a logo change planned soon (only a small design change better done) and more things.
I don't know if anyone remembers but there is a gif with a gameplay section on the official website of the game, and if it sounded something copy, but I will try to make the gameplay of floor 3 similar to that of the original, I want there to be that gameplay that was expected a lot from the original since it was very good, entertaining and frenetic.
I will also add a Toxicity mechanic like the original but in a different way, the gameplay will be strategic but clear, resources are limited and you must know how to handle them.
I've also thought about making a style similar to the original, by that I mean environmental models and textures, but also obviously improvements in quality, combining Willfaz's style with semi-realism (I'm not going to deny it, his style is incredible).
By the way, I am currently still making a lot of progress in the rooms on the 3rd floor of the game but obviously maintaining their adequate quality. Also soon I will prepare a small teaser of the 3rd floor (I will show about 3 to 5 teasers of each floor, showing trailers, etc).
And I also have some future news of very good taste for you.
And I'll show more progress once I have enough and interesting to show
Sincerely TroopyLoopy and ''Psycho; Logical Team''
STAY TUNED...
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