Game
Dragonian: The Imbalance of Sierr
1 year ago

Hey, Vegeta, what do the analytics say about the number of downloads?

...they're over 9000. So what?


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Find six differences between these two pictures. I can only find three. :P

Now I know how it feels to make a The Cutting Room Floor page.

Day 111.

For Murky's neutral-special, he wields a gun.

A gloom gas gun, but a gun, nonetheless.

Day 119.

Okay, THIS should be different enough to make him legally distinct, right?

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

I had these graphics lying about.

...No, I won't explain them. I'd think they speak for themselves.

Day 124.

Prologue stuff.

I sketch in full color, then make it black-and-white, then color it in again in GB Studio.

As you can see, Irene, Stella's little sister, gave her a star, and Irene gets kidnapped by a fuzzy guy.

Day 122.

Writing original text on a Game Boy is tough. You have to balance all the text you want with super-cramped text boxes, even with VWF fonts.

On another note, Hallmark can't sue for using my own art style on my own "original" character.

Day 120.

I can trade the old world map for something smaller and manageable. After all, the world map's just a glorified Level Select screen, and we don't need the Color Castle.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Day 125.

If you know what you're doing, you can do a cinematic in GB Studio, animate a palette-swapping BG element while the text box is up, AND make it skippable to the title screen.