Game
Stuck At The Bunker (Official)

23 hours ago

Hey...You got any food here? I'm kinda starving right now.....Oh yea I forgot, I'm Stuck At The Bunker


Nah I'm joking. I can literarily eat rn because I'm writing this at my house right now. Welcome back to the Bunker Ladies and Gentlemen! As most of you know, I promised that at the start of this month a new devlog will be made. Well you are now reading said devlog right now!

We have tons of stuff to cover.....lots of interesting stuff.......

Anyways, lets start of with....

Post Night Intermissions


We have teased bits of it before. But I personally think I wanna get more into them and how they will affect the gameplay! You are in a big bunker of course, so it makes sense that you will explore lots of never before seen parts of some rooms in the game and get to know more on why you have been kidnapped. Some post night sections will have you face off against the poster boy of this game! Later nights have you clicking on open areas of the bunker to progress on the story more!

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But if you some how die on the post night. Do not worry.........something is holding you from loosing lots of progress........

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We hope we will not disappoint with these new post nights!

So....now that we got that out of the way, lets move on to......

Story Mode Progress


We are happy to report that we are almost done with story mode. All we need to do is work on Night 4 and on how the nightmare underground will end! But besides Night 4, we need some stuff done for the post nights.

We are still waiting on:

  • Player Voice Lines

  • Post 2 Jumpscare

that's really it honestly.....But because I have a policy with my whole team. I will give them time as usual.... Besides the incomplete stuff, we have included all the stuff necessary for story mode.

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Oh yea, since they are important to the gameplay of SATB lets......

Upgrades To Rooms Pt. 2


We have revealed some new redesigns for rooms before. But I feel like we left out some rooms we would love to show.

So here they are!

Office


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As you can see, lots of details have been improved in SATB. And any traces of satire has been removed to fit in with the retconned story!

Basement


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Yes..........we do acknowledge the pillow in the old version.....of course we removed it.......Anyways same life of quality change has been added to the basement in SATB.

Storage


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The remains of the Mason's crew have been moved to better fit the life of the room in the new version. BEAR is no where to be seen in the new version. So you can guess the state of him when he was killed off in Mason's. Dj Ghoster's only shoe can be seen in the lower part of the shelf, and although it is hard to see without brightening the image, one piece of his shades can be seen. And just like the office, all satire elements have been removed.

Now we got all of the revamped rooms out of the way. We can get into a new topic!

After Finishing Story Mode


Of course as usual to the player. You get access to other fun stuff in the game. But on the development side of it. Its yet to be added. We feel its appropriate because we want to finish story mode first. But we hope we can get to Post Story Mode Stuff in Mid to Late of March.

Conclusion of Devlog 2


That's all we have to offer in regards of new information on Stuck At The Bunker. Again, its gonna be a while till we get the next devlog out. We want to make big progress on this game in order to make a huge devlog this time around.

Anyways, if you have any concerns about anything revealed. Feel free to ask us! And as always take car-

wait........what is this thing? Wait, don't tell me that there are more that are Stuck At The Bunker?

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......



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