March 25 - April 2: This time will be spent on getting Quentin into first person functionally. I hope to also fix some bugs with his BlendSpace.
April 2 - 30: The rest of April will be used to code Quentin's holding animations and interactions with objects such as crowbars, flashlights, and binoculars.
May: All of May will be level design and house modeling. This will help a lot in making the game feel polished and complete so I will spend a lot of time on it.
June 2 - 17: The first few weeks in June will be for cutscenes and custom animations. This will also help make the game feel finished.
June 17 - 30: The rest of June will be spent coding the Guest's AI. This is a crucial stage for the game and may need longer than planned.
July: Release of Chapter 1 is planned for late July 2023 so stay tuned for more updates!
I can't wait for you guys to play the game I have envisioned. More chapters are planned and will release after Chapter 1 is out and stable.
I'm so excited for this journey,
Fuzz Fuzz Pink Sheep
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