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RTG - The Ray-Traced Game
2 years ago

Hi All!

RTG - The Ray-Traced Game is now in version 0.6.

100% of its sci-fi story is finally written and placed in the game. Big milestone for me!

You're invited to follow RTG!




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Some of my other RaTrac creations ========================== Mis otras creaciones en RaTrac ==========================

RTG: puzzle, arcade, sci-fi, software ray-racing https://store.steampowered.com/app/4032050/RTG/

RTG Dev Flashback - July 2022 "Deadly bouncing lights" was the last gameplay mechanics I added to the game. They opened possibilities of more action levels although I invented many interesting puzzles involving them as well. https://store.steampowered.com/app/4032050/RTG

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Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

I started works on RaTrac, engine with editor which is using software ray-tracing for rendering. Its primary goal is ability to create simple ray-traced games. It's still prototype but available for download. Here's showcase of the very first version.

RTG demo is available for download. Hello. I just released first public demo of RTG. RTG is sci-fi puzzle/platformer with strong background story. The game is using unique rendering method, software ray-tracing, which I made especially for this game.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

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RTG Dev Flashback - Central Hub This is central hub with main terminal. Player is repeatedly returning into it. In the terminal, more elements are unlocked as player progresses, adding more to game´s lore. Wishlist RTG on Steam: https://store.steampowered.com/app/4032050/RTG