5 years ago

Hi dear community,

I'm using Godot 3.2 for game dev.

What do you think is simpler/more robust for controlling player movement animations in a platformer game?

There will be at least 6 possible movements and at least 3 character states (none, sword, bow).


  15 votes Voting finished



1 comment

Loading...

Next up

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

"Our work is never over" they said.

Demonstration of the spells and their effects :)!

a drawing I did because I was bored😪. But I love how it turned out.😊

Levels' maps.

Cash Banooca