Hi dear community,
I'm using Godot 3.2 for game dev.
What do you think is simpler/more robust for controlling player movement animations in a platformer game?
There will be at least 6 possible movements and at least 3 character states (none, sword, bow).
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Our work is never over" they said.
Demonstration of the spells and their effects :)!
a drawing I did because I was bored😪. But I love how it turned out.😊
Levels' maps.
Cash Banooca
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