Hi everyone!
I created a mini-tutorial with blueprints in Unreal to move an actor based on another actor's position but keeping a certain distance...very simple and basic.
It was very useful for my Combat Design.
Check it out here: https://youtu.be/AnZ0AotXBUk
Next up
đŽ Sneak, strike, survive. Just added synced animations for stealth kills, finishers, and perfect counters in Lobo: The Howl Within âď¸
Each move adapts to your timing and positioningâmaking every encounter feel brutal and satisfying.
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, youâll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
Maybe you think youâre escaping a horde of undead soldiers. Actually, Iâm tricking youâusing the chase to load everything behind that ruined wall. Game dev isnât just about what players seeâit's how you hide the seams. Steal the idea, not the mechanic.
Lynked: Banner of the Spark is a colorful action-RPG & town-builder where you and your robot buddies help build a new future from the ground up.
â ď¸ The game has a free Steam Weekend from August 7 to August 11!
Try the game now: https://bit.ly/LynkedSteam
Random death animations + ragdoll chaos = satisfying variety âď¸đ In Lobo: The Howl Within, no two enemy deaths feel the sameâthanks to randomized anim montages and ragdoll physics. Itâs messy. Itâs fun. Itâs game dev.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Lighting, scale, and mood guide players into a world of mystery.
No Lumen. No Nanite. Just global illumination, LODs, and optimized geometryâcrafted for performance and atmosphere.
Are you ready for your next adventure?
Designing Levels That Tell Stories I'm always looking for ways to add variety to my levelsâmaking them fun to explore, full of surprises, and visually rich with storytelling. In Lobo, every path has a purpose, and every obstacle has a story behind it.
Welcome to Meowosville, home to the catfolk, with houses made of cardboard boxes and feline-looking towers! đą
Catfolk love to fish, and love the company of the nearby dogs and crabs! đś To the north, the buff cats claimed a cave as a gym for themselves. đŞ
Should you kill every enemy you see? In Lobo: The Howl Within, leaving dead bodies behind can trigger enemy investigations. Theyâll warn others and form mini hordes to track you down. Sometimes stealth > strength. Whatâs your playstyle?
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