
Hi! Everything is going very well. We've designed level creation pipeline. Here is one of the results using the new approach. Check this out ; )
#undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Next up
News time! Today I want to show you a disco in the dungeon ; ) I have created a tool to manage lighting zones. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Hello) Here is some models before the first alpha build
However, I did not forget about the project. Now I have found the time and strength to return to active development and have big plans. You will see for yourself soon. For now, follow the news and know - we are back. https://discord.com/invite/X35yvmK
Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are
And development is on!) Flowey room is almost done ) For now we are combining all project parts together and preparing to the Flowey cutscene development Follow the news https://discord.gg/X35yvmK
Hi! We're continuing to designing the levels' look. As target graphics examples were selected RiME and The Witness. We'll try to make the game minimalistic, to feel like a fairy tale. To achieve this effect, we are going to use the POLYGON Dungeons Pack.
Dusttale AU challenge, but SP! Dusttale
Hello! After choosing the assets and color, we tried different color schemes and environment settings and we already have something to show!
The entrance room to the Ruins. What do you think?











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