Next up
Hello) Here is some models before the first alpha build
More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?
Hi! We're continuing to designing the levels' look. As target graphics examples were selected RiME and The Witness. We'll try to make the game minimalistic, to feel like a fairy tale. To achieve this effect, we are going to use the POLYGON Dungeons Pack.
News time! Today I want to show you a disco in the dungeon ; ) I have created a tool to manage lighting zones. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev
Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are
And development is on!) Flowey room is almost done ) For now we are combining all project parts together and preparing to the Flowey cutscene development Follow the news https://discord.gg/X35yvmK
However, I did not forget about the project. Now I have found the time and strength to return to active development and have big plans. You will see for yourself soon. For now, follow the news and know - we are back. https://discord.com/invite/X35yvmK
Dusttale AU challenge, but SP! Dusttale
Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev












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