Game
Undertale 3D Remake

2 years ago

Hi! We're continuing to designing the levels' look. As target graphics examples were selected RiME and The Witness. We'll try to make the game minimalistic, to feel like a fairy tale. To achieve this effect, we are going to use the POLYGON Dungeons Pack.




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News time! Today I want to show you a disco in the dungeon ; ) I have created a tool to manage lighting zones. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev

And our first project is the idea of developing the iconic and recognizable game Undertale.

We will show you all the details of the mysterious underground.

You will experience the unique storyline of the original Undertale game in a new way!

More Frisk, more motion, more smoothness !) Hello) I updated Frisk's movement. What do you think?

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This patch serves as the definitive version of 2.7, featuring an updated skill system, a redesigned bestiary, a new battle log for PvP, improved pacing, QoL changes, and more!

(Read inside for the full changelog!)

However, I did not forget about the project. Now I have found the time and strength to return to active development and have big plans. You will see for yourself soon. For now, follow the news and know - we are back. https://discord.com/invite/X35yvmK

thanos snap'd away

Hi! Everything is going very well. We've designed level creation pipeline. Here is one of the results using the new approach. Check this out ; ) #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev

Hi! Despite numerous air raid alerts, we managed to work and have something to show.

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I think there's something wrong with my newsletter

Implementing cutscenes is crucial for the remake, so I added NavMash to the project. It allows us to design AI movement logic and create more natural movements in cutscenes. #undertale #undertale3d #undertaleau #fangame #indiegame #indiedev #gamedev