
Hi guys, Sergio here.
This week I started to develop the headquarters, which is our safe zone.
Here we can upgrade our equipment, select the next destination and save our game.
Only the save zone is not working for now.
Next up
Hey guys, Sergio here.
Here is the first look at Headquarters scenario 😁
Still need to add more details on each area, for example, the upgrade and save areas.
Tell me what you think of the HQ in the comments 😉
With great happiness, I announce #AgentCubeman is in Pre-Alpha and can be played right now 🤩!
It took a few months, until I finally managed to make my first Pre-Alpha available.
Your feedback is very important!
Enjoy 😁
New Allies ✔
New Enemy ✔
I really enjoyed doing this models.
(Modeling hairs is so hard 😢)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hi guys Sergio here.
I'm excited to show the updated Save and Load window and the new Dialogue Window, this will be present in the alpha with more other things. What did you guys think? #ProjectUnholy #sgcdev
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
I'm very proud to announce the first playable version of #ProjectUnholy
It means a lot to me to be able to develop games again after a long period of time. Hope you guys enjoy, and please give me your feedback https://gamejolt.com/games/Unholy/971560
A sneak peak of the new enemy of #ProjectUnholy.
-He will run from you, and throw knives in your direction.
-The Knives will be deflected with your melee weapon or pistol. #screenshotsaturday #sgcdev
We are under attack!
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