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Hi, this is a small teaser of 2 new enemies: One which follows you and spawns orange circles which increase it's size over time so it goes into your way, and one which spawns orange particles in (I know, it's not a circle yet, but I will work on it).
Hey guys, just wanted to tell you that Squizzle Early Access is now available on the Play Store!
It contains only 2 demo levels so it's kinda small but I'm actively working on more levels and also have plans to work on other worlds to!
Have a great day :D
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Hi, here is a new teaser of Chaos Shooter, now with a minimap and an system for unlocking the doors when killing all enemies in a room. I'm really happy how it turned out!
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hi, I've had some issues with the shader but now I fixed it and this is how it looks now. I will fix some bugs and make some improvements before the game will come into the alpha phase! Then I will also release a small demo.
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
Hey guys, it has been a long time!
I've been working on a new 2D mobile endless runner game, Robo Run, a bit now. Here's a small preview of the current prototype, hope you like it!
Also, sorry for the lagging, somehow my recording program stutters.
Happy Devruary! Devruary Day 18 celebrates @lazyguygames ![]()
! He's the game dev between I Need to ESCAPE and more! We also have a question for the devs of Game Jolt: Which game dev inspires you most?
Hi, I've worked on the orange splitting enemy. It now spawns the particles in a circle which is A LOT better. I can tell you, it makes already quite fun to playtest the game :). I've also added sounds when an enemy dies. Now I'm working on mobile controls











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