
Hey, here is a small clip which shows the random dungeon generation and the (finally) finished Kill-All-Enemies-To-Proceed-System. I will of course improve it by adding new enemies and I also want to increase the size of the rooms.
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
Next up
Another small teaser of "Chaos Shooter".
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
Hi, here is a small teaser of the new game mode: Endless Wave Spawn. This is the first map, but I will add in the future more with obstacles and different enemy-spawns. There also won't come any more demos out because this is more than a demo should have.
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! 💸
Join the game jam: https://bit.ly/GameDevCommunity
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Hi, here is a small teaser where the game is now! :)
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
@NEOWIZ_QUEST
's NARRATIVE JAM is underway!
Create an original narrative / story game in 10 days for a chance to win cash! 💸
Join the game jam: https://bit.ly/GameDevCommunity
Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests
Hi, here some new stuff:
- sound when red enemy shoots - sound when orange Enemy spawns particles
- Game Over Screen with the waves survived and ability to retry or return to the Menu
I've also added an real-time online leaderboard (no Game Jolt needed)!
Hey guys, just wanted to tell you that Squizzle Early Access is now available on the Play Store!
It contains only 2 demo levels so it's kinda small but I'm actively working on more levels and also have plans to work on other worlds to!
Have a great day :D
@Patata1236 ![]()
is a Jolter to Watch who makes games and art for fun! Follow @Patata1236
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before the quest ends on November 18 and you'll get Coins!
Hi, I've worked on the orange splitting enemy. It now spawns the particles in a circle which is A LOT better. I can tell you, it makes already quite fun to playtest the game :). I've also added sounds when an enemy dies. Now I'm working on mobile controls











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