Game
Project John Doe (HNR)
1 year ago

Hi there ! Here's a new poll : Should i bring back the ability to drag furniture like night stands etc in the fangame ? You'll be able to block doors with them, maybe access some things that are too high etc...


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Hello there ! I got some news for you (read the article)

I'm probably gonna post some footage during next week, see you soon

The player is basically finished The neighbor is buggy for now, i 'm gonna work on a better function for him to move from one point to another so he doesn't get stuck, and i began working on the hunt state. #fangame #ai #helloneighbor

All the houses that i shown before during the pole got 25% of the votes, so i asked a friend that prefered the first one. However i find it too big, and i'm scared that it ruins the infiltration aspect of the game, so i kept the ground lvl and first floor

👀

(don't know if i'm gonna use it in the game though + the texture is not finished, the handle is still wood)

My page was granted with a fresh new design ! My resume got one too and i'm redesigning my website. (By the way if you work in a french game dev studio that is searching for a student gameplay programmer let me know (: )

hi ! today i bought the Ultra Dynamic Sky plugin for unreal engine. (note that this screenshot was taken in the precedent version of the fangame, if you've seen my last post you may know that i've decided to make the game from scratch again)

#ue5 #plugin

I made a new design for boards, what do you think of it ?

Hello there ! Today i added an inventory system for the neighbor, which can now hold up to two tiny objects, or on heavy object. (This affects its walking animation too ! )

#horror #stealth #helloneighbor #helloneighborresurgence #fangame

new tweaked logo ("Resurgence" now has the same font as "Hello, Neighbor!", and has bigger bold letters.)

(The new one is the first image)