I would like to introduce you to my game Altar Escape.
I've done a few games, you can play them here https://davidjakubec.itch.io/. But this time I wanted to do something a little bigger and more ambitious.
Ever since I was a kid, I've loved shooting games, so I decided to create one. It's quite new for me, but at the same time quite exciting.
So, in the game you are escaping from the space prison, your goal is to get into the escape capsule and fly away.
Originally, the game was not meant to be science fiction. It was supposed to be an ordinary prison break. In the end, I decided on a sci-fi environment so that I didn't have to limit myself and be able to create my own things and objects creatively. For example, the bars on the cells are not made of metal but of lasers, the guards are not humans but robors, etc.
I'm working on the game alone and it will be in development for a while, maybe another month.
The game will consist of six levels, at the moment I have created three and most of the game mechanisms work as well.
So, I hope you're interested, this is the first time for me to let you know about my game other than on twitter. Because I would really like someone to play my game too. : D
Yes, and I also apologize for my English, I'm from the Czech Republic. :)
Next up
Chiaki Nanami!
Another house i made long time ago.
Have a good Boi
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
So here's the first of the zodiac signs i will make for the next weeks.
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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