Game
Five Nights at Freddy's: High Note

7 hours ago

Hiatus

[Read the article]


Hey all.

For people who are used to one post every day or two from me, sorry for all the posts today. It's been a bit hectic with me stupidly releasing a bugged version of the demo I though was more stable than it really was.

Basically, I'm exhausted from this project (yet again).

I was thinking about taking a month off at first, but then I realised I'd be coming back the month I'd have to start more heavily studying for my final ever exams in second level education (from nothing at all to 2-3 hours a night, that is) and I'll have to spend another month or so actually doing them.

I'm sorry I have to do this as I know people are waiting for it, and I ideally I could have theoretically finished it by now if I just grinded it out the first week or two when I didn't feel so exhausted/drained from just every day life.

I only rushed this demo out so hastily so I'd at least give you guys something before i dropped all progress for a bit.

Again, sorry I have to do another (much longer) hiatus. I'm just too tired and busy to keep working on it for now and I don't want my current state to make FNaF HN into a bad rushed game.

Five Nights at Freddy's High Note will continue development on:

July 1st 2026



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FNaF High Note Version 0.1.2

- Fixed a glitch where the hour would never end

[Please report any other bugs you find]

Well...

This is a real change from the colourful sorta "brightness" and cheery tone I've had with this game's presentation so far.

A real change that contrasts with my previous posts heavily, you could say...

The main cast of the FNaF High Note cutscenes!

from left to right:

- Mira

- Clyde

- Jasper

- Luna

(More info about them in the description)

Working on cutscenes

They'll have proper assets and animations on the demo's release, I just gotta get the basics down so I know what sprites to make.

Some more art

In case y'all are wondering what all the sudden Pac-Man art is, I'm considering making a side-project to FNaF High Note.

Idk if I'll go through with it, but enjoy this bit of art for now...

So much for taking a break, because what was supposed to be a quick 5-minute bug fix for an annoying glitch turned into a multi-hour dev grind!

Please read the article, I can't fit everything here...

Working on sprites for the pre and post-night cutscenes now

This is Mira (left) who you play as

And her crush, Luna (right) who she wants to impress

They are around the same age, Mira is just a smol more childish gurl while Luna is too mature for her age.

FNaF High Note Version 0.1.1

- Hotfix for a menu bug not allowing you to use the "CONTINUE" button

[Please report any other bugs you find]

Some pixel art of Baldi and friends for that side project I'm kind of working on

(honestly I have more motivation for it than High Note rn)

Hey. Here's the custom hour menu so far.

It's almost done. Also...

FNaF High Note isn't releasing tomorrow. Sorry...

(More info in the article)

The game page is up to make up for this, though!

VVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

https://gamejolt.com/games/FNaFHN/1051134