Loading...
55
2 years ago

High-Fidelity Real time beard physics powered by unreal engine 4's chaos cloth simulation.

#AmishFreddy

The day someone uses this hashtag i will know i succeeded in life.




3 comments

Loading...

Next up

Working on some more battlefield style destructible buildings in unreal 5

I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.

Still not happy with the state of the demo, so I am currently uploading a new update (0.3) which includes:

Bug fixes, environmental improvements, added easter eggs, new soundtrack, pause menu, and master volume slider. Engine Version updated to 5.6

New soundtrack/chase music for Corrupted Files

William Afton Reveal Animation REVAMPED

So I started playing old cod games again, and for some reason now I’m trying to make my own… currently trying to model the San Diego navy seal training center

Debut Teaser OUT NOW + Help Wanted

Guys I met Shrek

I’m really enjoying making my own soundtrack for the game. What would you guys like to see in this game as far as soundtrack styles that you wouldn’t usually see in a game, let along a fnaf fangame? Idk just curious.

william evil afton

Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE