Loading...
786
4 years ago

Hit flinch added, along with more balanced AI. Tell me what you guys think! :D




7 comments

Loading...

Next up

few tweaks

experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent

a week ago my fps at this scale would be sub 30

small changes add up

OCTOBER 13 2026

adding grass outline wrApping. was a lot more difficult than expected

SGI-STRIKE REMASTERED - WEAPON DEMO

water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

Death animations and blue torch.

fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement

ignore the funky player movement, it really needs to be fixed