
Next up
Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through
a week ago my fps at this scale would be sub 30
small changes add up
fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement
ignore the funky player movement, it really needs to be fixed
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
finally implemented collision
ok i FINALLY finished dropsane teto
i think i still got it
few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise
adding grass outline wrApping. was a lot more difficult than expected
Jarvis, write a full essay in MLA-8 format indented to the left please
few tweaks











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