Next up
Finally! New trigger type fully operational!
posY + sin(val1 / sp) * frc
News 01/15/20 ..?
21 subscribers ... Guys, where did so many of you come from? It was only 11
Strange, the code goes astray...
Yay... Again bugs!
... Again
Working on game code
Saving trigger data via XML works best ...
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
All generations
0 comments