Game
Breath
5 years ago

Hoje eu terminei mais um inimigo, melhorei as cores levando em consideração críticas de vocês, comecei a procurar sfx (não feliz com isso ainda). Amanhã acho q posso terminar outro inimigo e começar o último. Desculpe, sem foto hj




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New build, more bugs fixed, I think now there is not any major bug... I hope =x #indiegame #gamedev #BreathGame

What would you like to see in the next #BreathGame update? Soon... #indiedev #gamedev #indiegame https://store.steampowered.com/app/1475350/Breath/ PT-BR:

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.

Doing some testings for my next game... all looks good so far

It has been some time since I last posted a devlog... it is not much, but here you can see that now your flight will have more clear instructions and some plataform tests I've been working on ;)

Breath is already available on Steam, update soon! PT-BR:

Wings animation are way better. Other visual improvements can also be noticed on video. #screenshotsaturday PT-BR:

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

Yeah, I got the crown... many times... for testing purposes, but still... store.steampowered.com/app/1475350/Breath/ #gamedev #devlog #indiegame #steam

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR: