Next up
New build, more bugs fixed, I think now there is not any major bug... I hope =x #indiegame #gamedev #BreathGame
What would you like to see in the next #BreathGame update? Soon... #indiedev #gamedev #indiegame https://store.steampowered.com/app/1475350/Breath/ PT-BR:
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
Doing some testings for my next game... all looks good so far
It has been some time since I last posted a devlog... it is not much, but here you can see that now your flight will have more clear instructions and some plataform tests I've been working on ;)
Breath is already available on Steam, update soon! PT-BR:
Wings animation are way better. Other visual improvements can also be noticed on video. #screenshotsaturday PT-BR:
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
Yeah, I got the crown... many times... for testing purposes, but still... store.steampowered.com/app/1475350/Breath/ #gamedev #devlog #indiegame #steam
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
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