PT-BR:
Eu fiz esse shader que mantem a UV independente do scale do objeto. Também tem uma aleatoriedade pra ser fácil criar fases sem ficar repetitivo pro jogador. Bem orgulhoso ;D
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame
PT-BR:
PT-BR:
Eu fiz esse shader que mantem a UV independente do scale do objeto. Também tem uma aleatoriedade pra ser fácil criar fases sem ficar repetitivo pro jogador. Bem orgulhoso ;D
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
A small personalized shader to make repetitive patterns less visible. It is using #shadergraph and it's the same texture. Strength is excessive to make the difference clear. #indiebr #madewithunity
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr
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