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Castlevania: Holy Fires

4 years ago

Holy Fires Update! This week, another part of the Clocktower, we're showing off the new gears! These mechanical wonders will make for challenging platforming puzzles! Watch 'em spin!




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Kindle got his first subweapon! The Fireblasts may not have the same range as his throwing-scythes do, but they pack a way bigger punch!

This week, we 're working on the arena where the third boss of the game will be fought. Here's a first look of it!

HF Update! This week, we added some sub-weapons for Christopher! The Axe is great for hitting flying enemies or those who are higher up. The Holy Water can be thrown on the floor to create a flame ahead of you. Great for setting up traps!

Here's a quick look at the enemies you'll encounter in the first dungeon of Mancers; the Gobster Hideout. This place will be filled with magically enhanced Goblin Mobsters such as this one!

Mancers Memos nr. 4 - The Key (Rooms) to Adventure

Castlevania: Holy Fires Version 2.0.0: Casual Mode is now live!

Check out the article below to see what's new in this update!

Check our page for the download! https://gamejolt.com/games/holy-fires/432271

Two Holy Fires posts in one week? You bet!

A few weeks ago we showed a first look at the boss' arena for level 3. Here it is in it's finished form!

Also, check out that grey demon in the sky. It's Gobanz (or Death Bat), the original boss of level 3!

We added enemies from later Castlevania games to Holy Fires. Check out Ukoback and Skeleton Gunman from Symfony of the Night (among others). To make them fit in Holy Fires, we gave them a bit of a visual overhaul. (also check out our new page-banner)

Here's Kindle's second sub-weapon!

With these Summonable Platforms, Kindle is able to reach places Christopher can't with ease!

New monster reveal! She-worms (or just Worms) are excellent climbers. They use this ability to slither their way up the Clocktower. Watch out when you hit them though, they switch to their attack form if you do...