Next up
This week, we 're working on the arena where the third boss of the game will be fought. Here's a first look of it!
The Fourth and Final Level. We're finally making it. Here you see the entrance to Dracula's Inner Sanctum. A walkway surrounded by a giant moat of blood. Can't stay too long to enjoy the nice surroundings though, the blood rises...
Kindle got his first subweapon! The Fireblasts may not have the same range as his throwing-scythes do, but they pack a way bigger punch!
@JerielBonilla wanted Symphony Of The Night. Well, there ya go! 😁 #Castlevania #WiseDrums
Holy Fires Update! This week, another part of the Clocktower, we're showing off the new gears! These mechanical wonders will make for challenging platforming puzzles! Watch 'em spin!
Two Holy Fires posts in one week? You bet!
A few weeks ago we showed a first look at the boss' arena for level 3. Here it is in it's finished form!
Also, check out that grey demon in the sky. It's Gobanz (or Death Bat), the original boss of level 3!
New monster reveal! She-worms (or just Worms) are excellent climbers. They use this ability to slither their way up the Clocktower. Watch out when you hit them though, they switch to their attack form if you do...
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Mancers Memos nr. 4 - The Key (Rooms) to Adventure










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