This is going to be real special, as it isn't the usual 'I forgor my spawnday was coming up, so I have nothing to say' because this time, I actually came prepared! That's right, this post was made in preparation roughly 3 or 4ish days up to my spawnday, so I have all the time I need to let you all know whatever's on my mind! So let's not waste any more time and start 
New OC

That's right, some of you may have noticed how I hadn't changed my pfp back to normal after Halloween had ended, when I said I'd only be a frog for Halloween... well, that was a sneaky little foreshadowing! MUAHHAHA!


This model was made by the wonderful @Endodude2037
. He made this masterpiece for free, and I am very grateful for it. He is a wonderful friend, and you should seriously consider checking him out! Thanks again buddy.
Retrospective: The Road So Far + Status Update on Projects
Four years... or technically three, since I really didn't do much the first year when I created this account lol.
Okay but seriously, what do I have to say? 
Well, for starters, I guess looking back, holy moly, did my early games suck ass. Genuinely pretty awful games.
However, after lots of feedback and getting taught how to make proper AI by @Peripherals
, the quality thankfully went up much faster.
There are some games I seriously regret making, or at least the way I made them, as they ended up pretty sloppy.
A good example would be the Fredfred series. I don't regret making it, but I regret the way I made it; there was no thought put into stuff that really needed it. What you ended up getting was a "2015" game that looks like a shitpost, which it wasn't supposed to be. I just kind of said 'screw it' near the end and made it a comedy... don't do that with your games.

Even after I remade the sequel, I still find myself very unhappy with how the series is turning out. Originally, I planned to just make the third game and have it retcon a lot of things, as well as it being an actually good game, so I could later remake the others. However, I am just so done with this garbage that I decided I'm going to just restart from scratch with it. There is nothing currently in development, but whenever I get back to this series, I will do a complete remake of the first game +plus the second game and fix all of its problems, as well as tell a proper story.
It ain't all that bad though, for some reason despite this series' major flaws, there are people like @odditythegoat
that are genuinely invested in these shitpost characters, as well as how the story plays out.
I don't know what the hell I did to get you to care about this weird series, but I am thankful either way. It's one of the reasons I don't regret making it actually.
There is genuinely art people made on paper IRL of Fredfred and Trapspring. Yes, they made them because they were for a contest, but they still went out of their way to do them because they wanted to, which is just absolutely amazing, thank you.
by @Bisctard
:

by @jacko_gametime1245
:


Nights at Felix's Series
So far, even though this post comes out a few days later as of writing this, Felix's 2 should still have come out somewhat recently.
When I made the first game, the plan was for it to be a somewhat shitpost series. literally FredFred but actually nostalgic and good as it was originally planned to be lol.
However, I got burned out because I started development on the second game way too quickly, and also because what was originally planned kinda sucked.
So, when I finally got back to it, I decided to test my skills and make a super spooky game with spooky stuff
.
Overall, I'm pretty happy with how dark and serious the second game turned out to be, as I wasn't sure if I was good at making serious games since what I usually make has a shitpost-y nature to it.
So, to hear you guys were genuinely disturbed warms my heart
.
The third game will be even darker but not as gory, so if that was something you were concerned by, I can assure you there won't be any of what you saw in Felix's 2 in Felix's 3 (unless I change my mind and this ages poorly lol).
Overall, the plan is to get back into this series after I've had my fun with other stuff and just end it with the third game whenever that comes out.

TRTF: DEATHMATCH

This project has been kept under wraps for the most part. I have openly spoken about it in the TRTF Fantasy Land server and also did a somewhat public playtest (just handed out a build for anyone to download on a server lol), but I made sure not to announce it properly here or give it a gamepage yet, and thankfully that saved me. Overall, this project is just too low quality for me. This isn't specifically anyone's fault but I suppose mine if we had to pick someone to blame? I do like how some things turned out, like the TRTF 2 map I made:




And while the somewhat public playtest was fun and we had a lot of laughs,

The game is just too jank and not very polished, and overall, more importantly, this doesn't feel like something I can keep alive for a few years. While I'm not going to push out updates every week so I wouldn't expect it to take off that well, I want to still build a little community whom I can feed every few 5 months with major updates you know? And I'm sorry but this... this looks like it won't even survive a month
.
So what's going to happen? TRTF Deathmatch has been canceled, and in its place will be something new. It will still be TRTF-related but also Treasure Island-related now too! As I originally said in my post where I first asked people if they wanted a Deathmatch TRTF game or a Treasure Island TF2 game, I can now say you're kind of getting both? I plan to make a simple team mod where there is a team made up of TRTF characters, with the other filled with Treasure Island characters. It wouldn't be everyone, obviously, but I'd try to be unique with who I pick, with simple classes like a sniper, spy, shotgunner, etc. Currently, no development has started on this, but I will definitely do something in this direction when I pick it up.
Night with Cabin Family Series
I nearly started development on a potential Cabin Face 4 concept, taking place on Halloween, which as you could guess, was planned to be released on Halloween. Sadly, I did not have much time due to having to finish Nights at Felix's 2.
The concept never took off aside from what the characters would wear: Textureless would be a mummy, Caby would be a vampire, but there would also be some twists like Pixels being a wizard instead of a witch, wizards are much cooler anyway.
I don't really want to revisit this idea anymore, mostly since it would take like a whole year for Halloween to come around, so I'm not waiting that long lol. But also because I'd rather do something else now anyways.
Something on my main bucket list however is to remake Night with the Cabin Face Family 1 at some point. That game has become a niche sort of "if you know, you know" in the Max Mode community. I see people uploading playthroughs of it on their channel, and it'll sometimes be the first and only video they uploaded, which is crazy. I cannot believe the game had that sort of impact. So going back and fixing it up would be very nice. I wouldn't call the original bad, but more so mid. I have many ideas on how to fix it and make it have actual genuine gameplay so it isn't a clicking simulator anymore.
For now though, it'll probably take a while before I get to it.
What else?
Okay, so I've gone over the important stuff, and while I could talk about my older projects, I think I'm just going to stop there. Since I feel like I've formatted my previous celebration posts like this too much and it's starting to feel repetitive, this segment just goes over how I feel and other miscellaneous things to hopefully keep things fresh.
So, officially, four years of FNaF fan games, pretty happy with myself. Getting 1,100 followers in only three years is pretty cool since I see a lot of people who make even better games than me and yet have fewer followers. I suppose it's probably because I crank out more games than they do lol. I'm pretty happy with the quality of my games now, although I do wish to improve my graphics as I still find my visuals to be pretty ugly half of the time.
I am a little overwhelmed that I have now been doing this for four years. It's not like it's the only thing I've been doing these past few years, I obviously have other hobbies lol, but I cannot stress enough how much of a life-changer this was when I first started. I had no creative outlet other than playing games, and when I finally bought Clickteam and a few months later made my first FNaF fan game (One Night at KFC: Rebooted), it was amazing. Even if a lot of people didn't play it, it was so amazing because I had to learn a lot of stuff myself, such as the "malos" AI I made lol.
And now that I make good games, I couldn't be any happier. I personally would consider myself an entertainer. I like giving people something I made and hoping it'll entertain them, which I seem to have succeeded in more than I thought I would! So yeah, four years... definitely not a noob anymore. And soon before I know it, it'll be five years, then six, and then... well, you get the idea.
Currently, all my recent games have either been sequels or remakes of my old games that needed polish (like One Night at Smily's), and I'm very happy I've been doing this. I want my work to be as good as it can be, so polishing up my work over making more games, has definitely made me feel more like a professional developer.
I am excited though for when I finally make another original title. I might do it soon, but currently, I still plan on polishing my current titles or continuing them.
well i suppose its time to end this post the only way I know, which is giving a shoutout to my friends!
(very sorry if i leave you out by accident, im trying my best to keep this short):
@Disamol
- I cannot put into words how much I cherish my friendship with this guy, and the crazy part? We don't even do much. We don't play games, and we barely VC, we just talk. And while that might not sound like much at first, we're chill as hell and have lots of fun talking.
That being said, I'd definitely still like to do more stuff with him, like play games or something. We are currently working on something on and off these past few weeks as a surprise gift for @DaRadsla
, and while the project's development has been rough, it's holding itself together pretty well as of now, and it should come out sometime soon on the @TheImpracticalDevelopers
account. So keep your eyes out!
.
@mrs_sugar
& @BearDud-Productions
- Y'all can be a little annoying sometimes, but we all like that. I very much hope to have you around for a long time and have some fun conversations about movies.
@Bisctard
- Ralsei in real life. No I'm serious, please be kind to this guy and give him all the support because he deserves all of it. I have never met such an innocent person, I'm not glazing or trying to be all wholesome. He is genuinely the most innocent and mature person I have ever met in my life.
@Inverted_Minnie
- A master of ragebaiting
, but in all seriousness, is a very talented person and a friend I care a lot about. They are very talented, and I hope their dreams come true one day.
@Lord2903
- Very amazing Australian man. I'm pretty excited to see what he plans to cook up, as currently we're sort of all at the start of his dev journey. He has games announced and all that, but it'll take a bit before they all come out. So, it'll be curious to see how his future will play out.
@TheProPlebNoob ![]()
- Technically, if you want to get all nerdy, we're not like super-close friends, but we still talk and chill. What makes him get a spot here is that he was one of the first people who made videos on my FNAF fangames. I seriously remember getting so excited over the fact he made a video on FNaT: Rereailed that I ended up turning it into a trilogy purely because he made a video on the first one. That's right, I never really planned to remake the sequels originally. I kind of thought about it, but I was pretty burned out when I finished the first one. That changed when he made a video covering it, and I think I literally finished the second game in like a few weeks.
He is seriously one of the best commentary YouTubers. He doesn't just check out what's trending, but also checks out smaller creators who could really use some recognition, and he does it because he genuinely wants to, not just to get views and you can feel that. He cracks jokes, actually pays attention to what is happening, and so much more which other FNAF YouTubers never do if rarely. If you're reading this ProPlebNoob, never change!

@Endodude2037
- Very talented modeler as I said, and very funny guy. I gotta play REPO with him more.
I don't talk to these people that much anymore, but they still deserve to be mentioned and are very good friends:
@standstill
, @Socorsky
, @abby_foxo
, @odditythegoat
, @Thegoatone
(why did you eat my burger), @HattyTheGuy
, @GreenJerry
, @Peripherals
, @Batmini007
, @GoldChimera
, @betadipsygipsy
, @Peanut_boi0308
.












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