Game
Muse Genkaroku

4 years ago

Honestly, this is what I created using the Galv Map Projectiles plugin.

I still use the prototype player sprite and some RTP fairy sprites due to I have yet to have time to create my own. But still, this is an example, not a screenshot of the actual game.


This is a simple, three-directional bullet pattern. There are obviously safe spots between those bullets, like Cirno's first Spell Card in EoSD's Easy mode.

For more advanced bullet movement, I could add blank (but passable) events throughout the game maps, and have the bullet commands to aim to those events.

These bullets are just prototypes of the actual bullets I will use in the actual game, drawn using the PICO-8 palette. Now, since I shifted my art style back to full-retro color (maybe with some instances of Game Boy-styled monochrome in the full game (not the demo)), I also need to redesign the bullets so as to make them look more like they are influenced by the Touhou series' bullet shapes. Also the only thing I haven't used in the game project's plugin library is the HUD Maker, and I might demonstrate its use one day, and it will be an example screenshot.

The screenshot above is also an example screenshot, and this is not what you will see in the actual game's demo and full version.

Despite it looks ⑨ in the screenshot (and obviously the enemy sprites I used for this example are fairies), but overall, the bullet pattern looks satisfying, since this is my first attempt of producing a bullet pattern using the Map Projectiles plugin.

Akira Akagi Games



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