Game
Sumo Cars 2 [Discontinued]

4 years ago

Hope you're quick! Cause if you wanna win, you'll have to be. :)

Time Attack will be one of the Race Modes in Sumo Cars 2.

If you like what you see, please like, share, and follow! It helps out a lot and takes minimal time to do. :)




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Hello again!

We'd like to apologize for not communicating about the game, and what's been happening with the studio.

Please take a little bit of time out of your day to read the article below, explaining what happened, and what we're planning;

Thank You.

The Alpha 0.3.3 update is here!

You can expect many improvements to visuals, expansions to the Car Upgrades System, and drastically improved overall handling, making the game much more fun.

Please share, and enjoy! :)

Full changelog in the article below;

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Good news!

Development is slowly resuming. We're now simply more busy than we used to be for years, so development will still likely be a little slower, but it's once again underway.

Have a screenshot of us having fun testing the new developer console! :)

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

The project isn't dead! We know we sound like a broken record by now, but there's been difficulties in the real world stopping true progress.

However, progress IS being made. Have a screenshot of the new WIP map! :)

Last update (for now)'s changelog is in the article below!

Thanks for playing.

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

Another snippet from development, back when update 0.3.2 was brewing. Maybe a little bit too much light?! :D