Next up
Regarding "Deluxe"
Created a texture based depth shader for the face ^^
.
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
No Pets Allowed
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Fun fact.
I have this really HD version of the Yap and Yell office, just because I thought it would be funny
Not a teaser, but I wanted to show some work in progress photos of Yap and Yell: Deluxe ^^
I'm really happy with how the game is looking currently!
(In engine screenshots)










0 comments