Next up
Screen space grass=infinite grass
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
New Shockwave 2 Optimization and Bug fix update Overhaul 1.4
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
Something is wrong with my shockwave 2
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.
0 comments