4 years ago

https://turbowarp.org/558885892?fps=60&clones=Infinity

wasd+qe=movement arrows=looking

Pls test on your hardware. Use the [FPS low] to measure how well and stable your fps is. Test to see how well your computer reaches the target fps even when you change it.

Post results.




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Next up

One step at a time (engine state update)

Statics in blam have been completed.

Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.

Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.

Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)

SGI-STRIKE REMASTERED - WEAPON DEMO

Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/

First Shockwave 2 project ever has been remade.

I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen

Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless

Death animations and blue torch.

Screen space grass=infinite grass