
https://turbowarp.org/558885892?fps=60&clones=Infinity
wasd+qe=movement arrows=looking
Pls test on your hardware. Use the [FPS low] to measure how well and stable your fps is. Test to see how well your computer reaches the target fps even when you change it.
Post results.
Next up
One step at a time (engine state update)
Statics in blam have been completed.
Next on the todo list before a demo release is dynamics, physics, menu(what you see is an old version that is currently being rewritten), and first person animation system.
Skeletal sprites https://turbowarp.org/660372392?fps=60. Works great but still much to be done. missing: correct roll, costume switching to match view, animations, optimizations.
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
SGI-STRIKE REMASTERED - WEAPON DEMO
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
First Shockwave 2 project ever has been remade.
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
Basic, configurable, and trainable neural network free for various uses. https://turbowarp.org/722616262?fps=60&hqpen&stuck&limitless
Death animations and blue torch.
Screen space grass=infinite grass
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