https://www.youtube.com/watch?v=2sGtc9BILTQ
Here's a new devlog I published just last night for those who want to stay updated on the games development!
In addition to this, I was foolish and forgot to share the last one, so here's actually last week's devlog!
Next up
Some days, I just feel like cutting up a golem and watching him shatter.
You guys ever feel like that? Is it just me?
The Second Layer of the Labyrinth has been released!
Changelog for version 0.8.5;
Inspection boxes are coming in the next demo update! They should really help new players with when deciding if they want a new weapon or not.
Experimenting with knockback with this new enemy and his slam attack.
Here's some gifs of me playing the upcoming version of my first-person roguelike! These show off a lot of mechanics I'm proud of and can't wait to publish it!
If it looks interesting, you can check out this video here
Version 0.7.4 is now live on GameJolt!
The changelog is pretty massive, but in short, it adds torches, status effects, a scoring system, and a new weapon type called the karambit!
I patched up a few annoying bugs and glitches. I've improved the inventory, and added the Purity item, which allows for health regeneration every 10 seconds!
I've updated Oneiro to version 0.7.8 which is introducing consumable items into the dream!
I updated my first person roguelite, Labyrinth. I added a devlog to the page to give the full changelog, but as a short summary:
-Torches are added. They can burn both the player and enemies.
-A scoring system
-2 new weapons
Version 0.7.5 update change log!
Hand models, a new menu, and a new spider enemy, along with a new item that drops only from spiders!
Also; new name!
"Oneiro"
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