
Next up
I updated my first person roguelite, Labyrinth. I added a devlog to the page to give the full changelog, but as a short summary:
-Torches are added. They can burn both the player and enemies.
-A scoring system
-2 new weapons
Version 0.7.6 release and changelog!
Includes improved generation, a dev console, along with a brand new enemy and a special way to summon him!
Version 0.7.4 is now live on GameJolt!
The changelog is pretty massive, but in short, it adds torches, status effects, a scoring system, and a new weapon type called the karambit!
Everything is Crab is the animal evolution roguelike.
Make animal inspiredĀ evolutionary choicesĀ to concoct your own unique creature every run, both mechanically and visually.
Play the Next Fest demo:Ā https://bit.ly/EverythingIsCrab
Complete EIC-inspired quests!
Here's some gifs of me playing the upcoming version of my first-person roguelike! These show off a lot of mechanics I'm proud of and can't wait to publish it!
If it looks interesting, you can check out this video here
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
Recently updated Oneiro to Version 0.7.7 to include an array of new attacks, and some spikes that generate around the Labyrinth!
This picture is showing how the Karambit's counter attack looks; successfully countering is a huge advantage against an enemy!
Some days, I just feel like cutting up a golem and watching him shatter.
You guys ever feel like that? Is it just me?
Happy Devruary! Devruary Day 23 celebrates @danimarti ![]()
! They're the 3D artist and game dev behind Lobo, Meteor Shower, and Crumbling World. We also have a question for the devs of Game Jolt: What kind of feedback helps you most?
The Second Layer of the Labyrinth has been released!
Changelog for version 0.8.5;











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