
Next up
I've released a new version of my roguelite Oneiro. You can find the massive changelog in this article.
This adds an entire new Layer of the Labyrinth to explore, with new enemies, weapons, equipment, generation and music!
Version 0.7.6 release and changelog!
Includes improved generation, a dev console, along with a brand new enemy and a special way to summon him!
The Second Layer of the Labyrinth has been released!
Changelog for version 0.8.5;
2/29/2020 - Release of Version 0.7.9
Kickstarter + Updated Trailer + Much needed polish
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Experimenting with knockback with this new enemy and his slam attack.
Here's some gifs of me playing the upcoming version of my first-person roguelike! These show off a lot of mechanics I'm proud of and can't wait to publish it!
If it looks interesting, you can check out this video here
Seal Island Intro! For #ScreenshotSaturday!
Inspection boxes are coming in the next demo update! They should really help new players with when deciding if they want a new weapon or not.











0 comments