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Here's some gifs of me playing the upcoming version of my first-person roguelike! These show off a lot of mechanics I'm proud of and can't wait to publish it!
If it looks interesting, you can check out this video here
Recently updated Oneiro to Version 0.7.7 to include an array of new attacks, and some spikes that generate around the Labyrinth!
This picture is showing how the Karambit's counter attack looks; successfully countering is a huge advantage against an enemy!
Experimenting with knockback with this new enemy and his slam attack.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Version 0.7.3 is officially out on Gamejolt!
Watch out for those golem enemies, seriously.
Guys are a little tough.
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Version 0.7.6 release and changelog!
Includes improved generation, a dev console, along with a brand new enemy and a special way to summon him!
Inspection boxes are coming in the next demo update! They should really help new players with when deciding if they want a new weapon or not.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I updated my first person roguelite, Labyrinth. I added a devlog to the page to give the full changelog, but as a short summary:
-Torches are added. They can burn both the player and enemies.
-A scoring system
-2 new weapons
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