Game
After The Fire
2 years ago

https://www.youtube.com/watch?v=3dloaouh_E8

i started a little bit working on the combat revamp, i revamped the lock on system to be a hybrid, and made directional input when locking on an enemy for distance attacks


After The Fire Hybrid Lock On System
i started a little bit revamping the combat and also preparing for Febuary when i'll do the Combat Update for After The Firei've changed the lock on system t...
https://www.youtube.com/watch?v=3dloaouh_E8


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when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap

a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...

finally its done

https://youtu.be/XrAsdTLgLgc

check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it

-Teaser photo-

i started working on hand to hand combat... Suplex WIP

so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos

false balloon boy

hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire

my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana

https://gamejolt.com/games/After_The_Fire/811312

(also please tell Astral Spiff about this game, i really want him to play it)

My Art Summary 2023, what's your favorite part of this year?

i added perfect dodgin to my game/main project Survive and Slash, finally returning to this game after month long break (also fixed an annoying bug yesterday)