Game
After The Fire
2 years ago

https://www.youtube.com/watch?v=3dloaouh_E8

i started a little bit working on the combat revamp, i revamped the lock on system to be a hybrid, and made directional input when locking on an enemy for distance attacks


After The Fire Hybrid Lock On System
i started a little bit revamping the combat and also preparing for Febuary when i'll do the Combat Update for After The Firei've changed the lock on system t...
https://www.youtube.com/watch?v=3dloaouh_E8


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ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues

my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana

https://gamejolt.com/games/After_The_Fire/811312

(also please tell Astral Spiff about this game, i really want him to play it)

a model of an M16A1 that i made a few months ago, i still havent finished it cuz i do wanna add it to my game at some point so in the future i can retopologize and bake normals etc... but the base shape with all details is pretty much done...

New poster to accompany trailer

when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap

My Art Summary 2023, what's your favorite part of this year?

i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it

i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

i started working on hand to hand combat... Suplex WIP

so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos