https://www.youtube.com/watch?v=3dloaouh_E8
i started a little bit working on the combat revamp, i revamped the lock on system to be a hybrid, and made directional input when locking on an enemy for distance attacks
Next up
hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire
my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana
https://gamejolt.com/games/After_The_Fire/811312
(also please tell Astral Spiff about this game, i really want him to play it)
when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap
The Mimic Day #FanArtFriday #SecretOfTheMimic
finally its done
check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it
bears
ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!
Accept the quest to get started.
i started working on hand to hand combat... Suplex WIP
so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos
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