Game
After The Fire
1 year ago

https://www.youtube.com/watch?v=3dloaouh_E8

i started a little bit working on the combat revamp, i revamped the lock on system to be a hybrid, and made directional input when locking on an enemy for distance attacks


After The Fire Hybrid Lock On System
i started a little bit revamping the combat and also preparing for Febuary when i'll do the Combat Update for After The Firei've changed the lock on system t...
https://www.youtube.com/watch?v=3dloaouh_E8


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i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it

my fnaf fangame, After The Fire 1.0 is finally out, on halloween, go play it if you wanna see Springtrap with a Katana

https://gamejolt.com/games/After_The_Fire/811312

(also please tell Astral Spiff about this game, i really want him to play it)

when i started working on it i got jokes that Springtrap is a jedi, that's because of the sword trail the katana previously had and since i started revamping the combat i thought of adding a lightsaber as the second weapon, Vader got nothing on Springtrap

"Don't let the bear hear you"

i reworked the effects for the perfect evade and made a new animation for the ground perfect evade

also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

THANKS FOR 700!!!!! Here's some stuff!

finally its done

https://youtu.be/XrAsdTLgLgc

check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it

hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire

My Art Summary 2023, what's your favorite part of this year?

i started working on hand to hand combat... Suplex WIP

so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos