Game
Monstructs: Makers and Mayhem | Monster Creating Sim/RPG
6 years ago

https://www.youtube.com/watch?v=72FOTddZ-as

Hey folks! I've been really busy with life and other HUGE changes in my life.
Firstly, there have been some changes to the profile as a whole.
Second, I've still been working adding more content to this game.

Third, this is now in Early Access! YAY!


YouTube
https://www.youtube.com/watch?v=72FOTddZ-as
youtube.com


0 comments

Loading...

Next up

ENTER FOR OVER $250 IN PRIZES! The 30-day #countdown has begun! Get ready for the [Collect-A-Friend Game Jam](https://itch.io/jam/the-collect-a-friend-game-jam)! [TEAMS WELCOME](https://crowdforge.io/jams/collect-a-friend-game-jam)!! #pico8 #rpgmaker #unity #gamemaker

Thanks to the help of a really thorough Beta Testers I was able to fix some really big bugs that prohibited game gameplay and enjoyment. One change was an update to the Task Log (FORMERLY Job Log) UI Window, making it easier to read!

BETA 2.11 Changelog

*******************************

1. Updates

1a. Slight tweaking of the Battle UI.

2. Bug Fixes

2a. Fixed Grampa's House scene error.

2b. Fixed Party Attack Damage error.

2c. Fixed Revolving error after talking with Ard

Thanks to feedback and bug fixing, I made a BETA 2 patch.

1. Updates 1a. Changed the initial Monstruct Making scene. 1b. Made slight change to opening fight scene.

2. Bug Fixes 2a. Fixed spelling errors. 2b. Fixed unforeseen error with Item Menu.

​I'm currently digging through the Classes Database to make changes to the skill sets of Monstructs to add more diversity. I apologize for the slow production and ask for your patience. I ALSO updated the graphics for all my​ BETA Releases. #BETA

After feedback about the game's opening/beginning, I've decided to shake things up. The old opening cut scenes didn't really match the game well, so I made some changes. I've also revamped how Caste Abilities work as well. More updates coming. STAY TUNED!

**UPDATE FOR 3/19/19** Here is a clear breakdown of what's to come with this game's development. We're getting close to the finish line! Plus, I've decided to change up the Opening/Start to and bringing in a great new feature that will improve the game.

I'm making new character sets to add more NPC variety to the story. Just a few more to go!

For #screenshotsaturday, I'm showing some work being done for BETA 2! I've added Rogue Monstruct Teams and added Variety to the Skillsets!

This update focuses mostly on newer battle mechanics​ and a fresh display scheme.

In this release you'll find: Monstruct Fusion and Enhancement Transformations, plus a TON of other changes!

#rpgmaker #RPG #sim #monstercollection #BETA