
Thanks to feedback and bug fixing, I made a BETA 2 patch.
1. Updates
1a. Changed the initial Monstruct Making scene.
1b. Made slight change to opening fight scene.
2. Bug Fixes
2a. Fixed spelling errors.
2b. Fixed unforeseen error with Item Menu.
Next up
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For #screenshotsaturday, I'm showing some work being done for BETA 2! I've added Rogue Monstruct Teams and added Variety to the Skillsets!
**UPDATE FOR 3/19/19** Here is a clear breakdown of what's to come with this game's development. We're getting close to the finish line! Plus, I've decided to change up the Opening/Start to and bringing in a great new feature that will improve the game.
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After feedback about the game's opening/beginning, I've decided to shake things up. The old opening cut scenes didn't really match the game well, so I made some changes. I've also revamped how Caste Abilities work as well. More updates coming. STAY TUNED!
This update focuses mostly on newer battle mechanicsโ and a fresh display scheme.
In this release you'll find: Monstruct Fusion and Enhancement Transformations, plus a TON of other changes!
I've released the FIRST BETA for this game. Born from the wasteland of bugs, errors and issues, I've forged a better gaming experience that I'm wanting to share with my fellow gamers. ENJOY! #rpgmaker #rpg #adventure #openworld
I've been doing work since my last post and I'm getting close to a BETA release. I've further expanded (and completed) the MAKING/GRADING Systems with the addition of TRAITS! These help add more variety to stats. I may add more as time goes on. #rpgmaker










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