
Thanks to feedback and bug fixing, I made a BETA 2 patch.
1. Updates
1a. Changed the initial Monstruct Making scene.
1b. Made slight change to opening fight scene.
2. Bug Fixes
2a. Fixed spelling errors.
2b. Fixed unforeseen error with Item Menu.
Next up
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I've been doing work since my last post and I'm getting close to a BETA release. I've further expanded (and completed) the MAKING/GRADING Systems with the addition of TRAITS! These help add more variety to stats. I may add more as time goes on. #rpgmaker
This update focuses mostly on newer battle mechanicsโ and a fresh display scheme.
In this release you'll find: Monstruct Fusion and Enhancement Transformations, plus a TON of other changes!
Thanks to the help of a really thorough Beta Testers I was able to fix some really big bugs that prohibited game gameplay and enjoyment. One change was an update to the Task Log (FORMERLY Job Log) UI Window, making it easier to read!
I'm hosting a Game Jam during the Summer based on party Building mechanics of games like Pokemon and Dragon Quest/Warrior Monsters! You can learn about it here: https://itch.io/jam/the-collect-a-friend-game-jam #pokemon #dragonquestmonsters #dragonwarriormonsters #gamejam
โI'm currently digging through the Classes Database to make changes to the skill sets of Monstructs to add more diversity. I apologize for the slow production and ask for your patience. I ALSO updated the graphics for all myโ BETA Releases. #BETA
BETA 2.11 Changelog
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1. Updates
1a. Slight tweaking of the Battle UI.
2. Bug Fixes
2a. Fixed Grampa's House scene error.
2b. Fixed Party Attack Damage error.
2c. Fixed Revolving error after talking with Ard










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