https://www.youtube.com/watch?v=9j2mSciwyuc
First 10 minutes of my game ClusterPhobia that illustrate 3 basic principles of the game:
1). The more you shoot, the less space you have
2). Most "enemies" are tools
3). Move, of course. Fast and accurately
Next up
New screens
Mirror level. Who are you? Save yourself. Literally. P.S. Not in the game yet. Being at work
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
Legger at work
I'm not your enemy. Or am I?
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
out of the way
Magnet bullets on a test lvl
Another build, another video.
Changed some graphics, fixed some bugs
How it's played now










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