https://www.youtube.com/watch?v=bLUJnOazaqE
Hi, my first share, new here. I am building this game engine from scratch, it is turn based, so the game only advances when you take actions, I am pulling inspiration from classic pc era games such as "vampyr talisman of invocation", "moraffs world"
Next up
A new release of Dungeon Fable, side quests are now mostly bug free and I have begun upgrades to the fight interface by adding projectile animations and splatter, it looks a little dodgy currently, but it is a start.
A quick look at the current state of the different scenes in Dungeon Fable
Improved the graphics by including changes that I made to the engine for another game I am building. The next update shouldn't be far off and it will include the first three quest types, bringing essential content into the game.
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The original concept for this game was turn based and single player, I wanted online multiplayer and rebuilt much of the base of the game. Although an unfinished game, I revisit it every now and then, have a go: http://derek.net.au/superhero/
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
I have added a new release for Dungeon Fable with a few new features, NPC conversations and relationships, some work on the world map biomes, and partial implementation of the side quest system mechanics
This project sat on the shelf for a few months but I have picked it back up and overhauled the battle system, replacing the skill tree and playstyle with deck building card battles. This is the first playable build with the new system.
Our Slime Heroes quests have ended.
Congratulate the winners (who are all tagged in the article.)
Discover the game for yourself: https://bit.ly/slimeheroes
A piece I wrote for Dungeon Fable, happy holiday fireplace https://gamejolt.com/games/Dungeon_fable/490669
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