https://www.youtube.com/watch?v=cFKOwpatIFo
Time Machine combat/POI test (WIP)
The player will have to take control of time machine capture zones, to travel to the future.
+Avg ~220 FPS in steam test
+Next: NPC behavior improvements
#RPG #Steam #singleplayer
Next up
Gameplay trailer is live for my time travel FPS Escape Condition! Get in touch if you'd like to play test the Alpha on Steam.
Updated UI screens, now to add real game data and test: #RPG #timetravel #ue4 #solodev
WIP: menu art for a Disruptor Implant in 'Escape Condition.' It turns your left hand into a powerful EMP device (Q attack). Cybernetic augmentations are unlocked by completing scientific missions. #RPG #timetravel
Concept to Screen: My workflow is to use concept art that only factors in assets I already own/have made. This saves time, b/c it keeps me from trying to find assets to fit a design after the fact. #rpg #Timetravel #scifi
Here's the #Blender animation I've been working on for the last little while!
I made it to celebrate 30 years of HeR Interactive (the company that makes the Nancy Drew games) and 100 years of the Nancy Drew books! What do you think?
The free demo for Escape Condition is live on the Steam page, check it out and get a glimpse of the gameplay and game design https://store.steampowered.com/app/1391580/Escape_Condition/
For uncompressed videos (HD, 60 FPS) and weekly devlogs, subscribe to the Escape Condition Youtube channel https://www.youtube.com/channel/UC_XaDGKmHX9hsQvbE2bTaWw
Sunset Horizon
🌅 Watching the sun glow on the horizon, as soft waves ebb and flow across the sand.
I made my old fantasy comic 'The Call' free on artstation recently. I sold it and some others on Comixology in the past. Hope you enjoy! https://stevebroome.artstation.com/store/n1yv/the-call-issue-1
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