https://www.youtube.com/watch?v=D1yb2-R7v-o
0.5.6 UPDATE: New level + Dragon Reaverbot!! Press Start on your controller to switch to the Dragon level. Also, I updated my Unity version so for some reason you can't lock onto/attack Hanmaru on the first level. Left 0.5.5 up for that reason!
Next up
I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:
Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done
I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
Werehog transformation process. #sonicunleashed
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Demonstration of the spells and their effects :)!










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