Next up
Been working on the game's super duper in-depth story, and hammering out the details of how it's revealed throughout the game. Not to toot my own horn or anything, but I think I'm doing a good job.
It's screenshot Saturday!
New character drawn by our artist and rendered in ASCII!
Added some basic ray tracing to prevent objects from appearing from behind walls. This made it really slow, so I also made some updates to optimization. Everything's in working order now, and it looks a lot better.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Path of Kami: The Evolution of the Lore
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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