https://www.youtube.com/watch?v=Dq9xQzJTGv0
https://www.youtube.com/watch?v=XAPlMXtFzS0
Spectre Alpha Gameplay.
Rough and unrefined but slowly getting there. I still aim to release it around new years.
Next up
After some technical issues I got helped with by helpful members of the community, here are some impressions of the industrial area for Spectre. Some inverted text will get fixed later on.
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
Spectre: Harbor Area and various other work in progress related things discussed in this article.
Spectre. Slow progress and outskirts port city level.
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
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