https://www.youtube.com/watch?v=Dq9xQzJTGv0
https://www.youtube.com/watch?v=XAPlMXtFzS0
Spectre Alpha Gameplay.
Rough and unrefined but slowly getting there. I still aim to release it around new years.
Next up
First scene I did when I learned the interface a few years back. Might still integrate it into an active project :)
Yes, ladies and gentlemen its that most delightful place you all wish you could visit. The sewers! Wether you fancy a romantic picnic or a relaxing evening walk, the delightful scenery of the sewers has got you covered.
New custom hair and face textures for spectre.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Update for spectre. Work being done on optimisation. Also featuring overhauled screenshots and video of the first level.
The waitโs almost over!
My new FNAF-inspired horror platformer Chunky JUMP! drops its DEMO October 24th on Steam! Don't miss it!
Spectre: Harbor Area and various other work in progress related things discussed in this article.
Alpha Version of the Apothecary Levels. Some jank is to be expected.
Timestamps:
Dialog System : 0:14
Gathering Hidden Items: 02:26
Nightclub: 05:44
Minor Fire Fight: 06:44
Entering the church: 11:56
Exclusion Zone : 14:00
Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! ๐
She's a great role model for the kids, like a cool aunt! ๐
Devlog for Spectre from the 2020 build. More to come soon to complete profile and release alpha build soon(ish). Thanks for checking in!
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