https://www.youtube.com/watch?v=GTfhGo0kG7A
#PocketFighterEX #37 is up! I go over the full details of the Kara EX system! There's more to it than meets the eye.
#gamedev #fgc #streetfighter #kingoffighters
▶️ YouTube: https://youtu.be/GTfhGo0kG7A?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
▶️ LBRY: https://open.lbry.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-37:0?r=Ev8G1iPMwer1CXS9Fs5N4gKK4pio6Kux
Next up
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev
I'm feeling very bad this week so there may not be many updates on things.
Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!
Still working on the Simon and Nathan sprite rips. Simon is almost done I think.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port 👇 (Works on SteamDeck too!)
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
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