Next up
Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...
Weekend night hang out with the stray kitties on the porch. That's Rocky (Rockman), Junior, and Rocky again.
I'm doing Unreal Engine research on my potato laptop, in the fresh nighttime air.
(A Chromebook jail broken with Linux on it. Runs amazing!)
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.
I officially joined the April Fighting Game Game Jam on Itch, hosted by people I know.
https://itch.io/jam/fighting-game-versus-jam-2026
I got some of my friends, Pocket Fighter EX crew, and others, together to make a demo!
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
NeoGeo Pocket Color collections just went on mega sale on Steam.
It got warmer so Kirby and I went out.



















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