Next up
I'm feeling very bad this week so there may not be many updates on things.
Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!
Still working on the Simon and Nathan sprite rips. Simon is almost done I think.
Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. 🌈 #UnrealEngine #gamedev
Working on Sprite After Images supporting more features like Sprite Palettes.
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
More progress on Simon Super Castlevania IV sprite rip.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
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