https://www.youtube.com/watch?v=lc6aASccQeQ
Some explanations:
1. I have no sound designer - I do everything by myself. Therefore, some of the content at the level of "placeholders"
2. The main thing at current state is that the sounds themselves are reproduced when necessary and how it should be.
Next up
some decor improvement
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Small content update: Animated alien switch added
Level changing via portal procedure - very draft character animation
Main character design changed.
Added details to main character's look
Today's results of location visual corrections. Lightmaps rebaked, content added.
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character










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