https://www.youtube.com/watch?v=lc6aASccQeQ
Some explanations:
1. I have no sound designer - I do everything by myself. Therefore, some of the content at the level of "placeholders"
2. The main thing at current state is that the sounds themselves are reproduced when necessary and how it should be.
Next up
Some lite tuning (camera, movements, location) and core-features: 1. contact damage system and obtacles - thorns, poison geyzers with post effects 2. "Magic vision" - temporary highlights an interactable objects 3. health and mana restoration pools
New character animations with new controller system at 100% speed
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Added details to main character's look
Some tech info: Profiler window A "script" folder of project. More then a 1500 script files (include C# classes, enums, scriptableObjects, monobehaviours, etc, exclude .meta-files)
Experimental mini-game Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.
A pair of pieces of art describe Neamee's game world
A little corrections of main character's look. Dry and wet states.
Continuing adding new mechanics, fixing bugs and polishing first two locations - for demo.
Small content update: Animated alien switch added










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