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227
Game
Neamee
2 years ago

Experimental mini-game
Game based on very scalable SOLID architecture with my realization some sort of DI and interface-based event system. Targeted for Android platform (URP). Models and textures (exclude character) were taken from UA store.




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New look of UI (WIP).

New feature (spacesuit's integrity) added. New crafted consumables (suit's repair kit) added. Screenshots were made at empty level (designed for test and debug purposes).

A little corrections of main character's look. Dry and wet states.

I finished my "universal game framework" and finish a tranfer of a game to it. Not all completed functional is active, but it is expected that "framework" boosts development providing more implementations and more code stability and perfomance.

Small content update: Animated alien switch added

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

Level changing via portal procedure - very draft character animation

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Which of these is your favorite animation?

Main character design changed.