Next up
* Got all models redone * Implemented more responsive AI * Implemented Save/Load systems * Added Main Menu * UI overhaul Edit: Demo coming soon!
Here is a look at the hallway in the third level. I am working on level design and tweaking the lighting. So far its looking good.
this is our desktop monitor that i modeled
Roughing out the carbine model, lots of tweaks still need to be made, along with unwrapping and texturing 🙃
Animations are being roughed out, but we have them for the pistol and the shotgun.
this is the over view of level 3 the map layout, the interior, and the hotel rooms
Fan art for Foolish I'm feeling kinda better so I drew this
I-Buki
Mio-Da!
Ibuki Mioda!
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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