https://www.youtube.com/watch?v=P_f-LsOsVY4
Been way too busy to update Soulment. Got a new job and made a song for Pyrocynical. Here is a small vid showing the Vile Caster and somewhat of the new map named Albatross
Next up
I couldn't get substance painter to work properly yesterday after updating it. I did resolve that issue today and here is the final product of Convinced Microwave. I now have to work on Rigging, Animation, Sound Design, and AI Functionality.
There is alot I am planning with Soulment. I created a player model and created a new theme as the old theme didn't fit with the narrative of the game. In a few days I will share a vid with the new theme! it will be epic
I am changing so much with the new Soulment update. There are 3 modes which one makes the easter egg obsolete as the climax to the egg is fighting AE. One mode is dedicated to fighting bosses called Trials. I'll get into detail later
Since I do not have much work days next week I can invest more time into Soulment. This is the player model which is a walking set of armor called Inimical of Honesty.
Here's a couple screenshots of the new enemy I will be adding in for the next update. It is called Convinced Microwave. I am preparing Convinced Microwave for texturing. I will post progress of that later today lads
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Made my first ever animation.
Some Shadow boss fight gameplay 👾
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl










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