New Major Features:
- Merchant
- Improvement in Quest System
- Improvement in Quest Log (Beta)
- Improvement in Objective Log (Beta)
New Minor Features:
- Zoom In/Out
- Respawn Time to Collectable Items
- Drag and Drop Inventory Items
https://www.youtube.com/watch?v=QxagUbb0o70
Devlog#02 - WIP
Added a Merchant to buy and sell the items and a completely new Quest Log System to track multiple quests!
New Major Features:
- Merchant
- Improvement in Quest System
- Improvement in Quest Log (Beta)
- Improvement in Objective Log (Beta)
New Minor Features:
- Zoom In/Out
- Respawn Time to Collectable Items
- Drag and Drop Inventory Items
So, it was today! I have released my demo.
A small demo where you can explore the lands and fight against some enemies. Hope you like it as much as i enjoyed doing it.
15th November it will be the release date!
WIP - Combat Mode
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
An improved view for the environment!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A small improvement: ''NPCs sight attached to their heads and not to their root.''
This will be nice to have when they are patrolling/guarding some position.
NPCs trained in Academy will know that they are part of your team now.
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
This Boss' fight is almost complete.
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