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56
1 year ago

A small improvement: ''NPCs sight attached to their heads and not to their root.''

This will be nice to have when they are patrolling/guarding some position.




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Introducing my new unit formation: 'The Default Formation'! 🚶‍♂️

No complicated tactics or fancy maneuvers, just going with the flow and letting my troops do their thing.

Sometimes simplicity is the key to success! 💪

WIP - What do you would like to see next?

NPC Patrol/Guard Position (haven't decided how I'll call it yet). He may run after you, but not too far.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Quick update: A second building is refreshed!

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Adding some Tooltips for NPCs.

And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.

NPCs trained in Academy will know that they are part of your team now.

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Running a few tests to check how it feels if using a Gamepad as a controller. 🎮